Put a shutoff in one spot before the bridge, and between the bridge and shutoff put an element sensor. As. For those who don't know, incubators allow your ranchers to lullaby to eggs (hug animation), increasing the rate at which they hatch. Nat gas - Produces Polluted water which is useful, Co2 which is useful and power. Only Bunker Door, Bunker Tile, and Rockets will not take damage. I. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Steel is a late game building material produced in Metal Refinery. Presenting - The Power Farm. It is quite. Oxygen Not Included - Language PacksAbout the GameIn the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. It will stop pretty much all meteors while still giving you a 30-50% sky access. So offscreen automation behaviour seems ill defined when using buffer and filter gates. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Power saving bunker door automation. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Hi. I've used this type of setup multiple times without issue before, and I do use multiple. There are 2 automation ports on the command capsule. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. It produces, power , petroleum and meat while also getting rid of excess CO2. You do lose the regolith of anything that falls into doors. The doors underneath are open 99. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. Therefore, you need to reverse this signal for the door via a not gate. Hi. The double doors seem to actually delete regolith at a substantial rate. Oxygen Not Included [Oxygen Not Included] - General Discussion. Mack. It will collect up to 10kg of the material it. The Peace Season output is just an override that tells the bunker doors that it is safe to remain open. Automation is an important part of almost any base in Oxygen not Included. You want to have 1 vacuumtile under bunker to avoid mech damage. The upside is the power consumption. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. This is the easiest. 2 - there are two conditions where I want to activate the bus. right now its a very manual process to open the bunker doors, launch the rocket, close the bunker doors and so on. These doors are not connected to any power grid, only to an automation grid. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. The Peace Season output is used to open the bunker doors, yes. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Explore all the Oni element, building, plant, seed, critter, egg and food. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. Or is it just a property of solid booster ?) 2. #2. But now with Spaced Out dlc there is no such device no more. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. Hi. When it's inactive the bunker doors close and the gantry extends. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. " DATABASE. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. This is how long the mechanized doors will remain closed. Hi. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR gate. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and. Automation has been foreign to me for the most part. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I am struggling with comprehending one piece of logic gate system . But from time to time it seems like the wiring that goes through the bunker doors connecting. Connecting the "ready to launch" port to the bunker door will automatically open the door when the rocket is ready to launch. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. It also protects from pressure damage caused by Liquids, although there is a limit to the liquid pressure that it can contain. I’ve seen the next meteor shower start just as my bunker doors finished opening from the last one. Multiple scanners to get 100% network quality, one of the scanners controls all bunker doors. But now with Spaced Out dlc there is no such device no more. I need ideas for automated meteor mining. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. Add a sensor to 2 two bunker doors to open them manually. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. An Or gate can literally be replicated by stretching your automation wire to the two signals. e. I believe if you connect a space scanner to the bunker door it sends a green signal when a rocket is in orbit. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I turned the switch back to red signal and now the automation signal from the rocket is green. If you place the miners above the bunker doors you can have the gas from the meteors cool the miners. Hi. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Use the automation output of the command module itself. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. I pointed out the flaw in this reasoning earlier -. Bunker Door Wiring. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. You'll need to cancel the wire build order and then make it again. But now with Spaced Out dlc there is no such device no more. Posted February 14, 2019. Explore all the Oni element, building, plant, seed, critter, egg. Using algae in Terrariums or Deoxydizers makes for one of the best early. They're linked to my bunker doors, which cover all the area of my asteroid. Category: classification of the building. Otherwise, you don't build any bunker doors and don't need that kind of automation. Gate 3 - yet another Filter Gate (42 seconds). Basic setup. So, meteor strikes are fun. Create your station with a regolith protection (glass roof + automining). The input goes directly to the bunker doors since they take the longest to open (if unpowered). This gradation see. You can then build an array of robo miners to mine them out. Light and Decor can pass through Pneumatic. Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Space scanners cannot reliably detect incoming rockets because bunker doors have to be closed during meteor showers to protect the space scanners which results in 0% scan quality. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. Find relations between elements, information and attributes. This is the biggest issue. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Automation timing unreliable?. Click on the little computer chip looking icon in the upper right corner, and everything with automation capability will be displayed. That means you can keep two adjacent bunker doors cleared. Build the base out of bunker tiles. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. 1. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. #11. When you first start on space you have to deal with Telescopes and the game instantly gets. 1. Archived post. A Screenshot of Oxygen Not Included. Although Automation may seem overwhelming at first, it is relatively easy to understand if approached. Meteors damage any building they pass through until they hit a solid tile. 1. Oxygen Not Included > General Discussions > Topic Details. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Only Bunker Door,. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. But with spaced out, there are now slime meteors, ice meteors, oxylite meteors and others that make solid. But from time to time it seems like the wiring that goes through the bunker doors connecting. I had continuous bunker doors in my last base. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Buildings Info. But sometimes the Rocket's Bunker Door was missing so I lost a lot of hot steam to the space. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?A complete material, item, creature handbook and crafting guide for Oxygen Not Included. I move camera to another place and I would expect the bunker doors there. Hi. 1). Space Scanners can be used to detect incoming meteor showers before they begin. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Automation Design 101: Designing Logic Systems for Automation. So set an airlock sideways on a timer. Size: width and height, in tile. Becoming a bit frustrated with the atomated regolith removal. Big thanks for LT. Just remove the power station, or open the room. Hi. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. the fourth tier, is needed for some ranching-related stuff, like incubating or more advanced automation. Battle-tested for 500 cycles. Temperature management is one of the key challenges of the game. When the smart battery reaches a certain charge level the battery will send a signal to the generators to turn off. I hadn't noticed that. But now with Spaced Out dlc there is no such device no more. Thanks. Build your bunker doors up in space go as far as you can, into space then use vacume space to insulate from the heat. You set up two lines of bunker doors. Be aware that incoming rocket detection is unreliable (if your scanners are blocked by bunker doors due to meteor shower then you will not detect the rocket in time to open the doors), and you will lose bunker doors. Logga in Butik. It tracks rocket travel time, which you need to first input to counter and filter gates. Aim:Complete rocket on the right Side, Correct Power demand, Number of Duplicants for max efficiency, Space Bunker Lock(repair bunker door automation by seeing automation on extreme top left ), Number of critters, Improve Ranching, Get all type of Critters(Empty stable are for. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. Category: classification of the building. . Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I'm having an issue with the wiring for my bunker doors. Add more element sensors, see how the spacing gets further apart. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. But now with Spaced Out dlc there is no such device no more. which in turn is needed to make bunker doors and tiles - the only tiles that can withstand. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers Opening bunker doors, for rockets, during meteor showers. Automation not gate from the scanner to the bunker doors to close them when there's a shower. This requires that I cool the robominers. This is really only useful for crushing sand and regolith, but regolith is exactly what you're dealing with, so it's relevant. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. . < > Showing 1-2 of 2 comments . Yes, I have used bunker tiles and bunker walls + automation, it all just doesnt feel right in terms of tools, work effort and how its happening. Automation is an important part of almost any base in Oxygen not Included. XceptOne Sep 3, 2022 @ 2:34pm. The basic idea. Bunker Door: BunkerDoor: Bunker Tile: BunkerTile: Carbon Dioxide Engine: CO2Engine: Spaced Out: Carbon Skimmer:. It cannot destroy player-built tiles/buildings or any tiles that require Superhard digging proficiency (diamond, abyssalite, etc). Robominers then dig it away. But now with Spaced Out dlc there is no such device no more. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. Do I need to use a stronger refined metal? I have plenty of steel. When a door goes into the 'off' state, it will not. Posted February 14, 2019. But now with Spaced Out dlc there is no such device no more. And some notes on the automation: This automation is so complicated for something so simple. But now with Spaced Out dlc there is no such device no more. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. Bunker tiles obscure light, scanners do not. (did not test any conductive wires) Hmm. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. Explore all the Oni element, building, plant, seed, critter, egg. But now with Spaced Out dlc there is no such device no more. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. If you use automation you can puff gas and waste almost nothing. Like. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. For example if rocket travel time is 27. I would pulse them every 37. Didn't notice the automation wires could actually melt. Automation is a not gate to the bunker doors to auto close when a meteor shower is imminent, with the a not gate & 75s filter gate connected between the bunker door. chernobyl moments). Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. 50 seconds after the meteor shower starts 1 scanner turns back on to detect the end of the meteor shower. it is indeed possible to always open bunker doors on time, for rockets landing. Not too thrilled by that. It produces, power , petroleum and meat while also getting rid of excess CO2. When the signal is active, the bunker doors open and the gantry retracts. Just build a lip so that diagonally. And some notes on the automation:This automation is so complicated for something so simple. Once the battery depletes to a certain level it will send a signal to the generators to turn back on. Rockets don't need protection from meteors. It does take a little bit of time (and power obviously), so it's not. 3 cycles then first counter from left you set to 7 and middle one to 2. Rocket & Gantry automation is quite straight forward now. Pneumatic Doors enclose rooms without blocking the flow of Gases or Liquids. but you have to dig out any regolith above and sweep it before open bunker doors above. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. Your space scanners all work with each other to detect all incoming events with the same reliability. , Not gate, atmo pressure > 0, oxygen sensor). Community for the space-colony simulation game Oxygen Not Included, developed by Klei. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But now with Spaced Out dlc there is no such device no more. bunker door) on the farthest-left square possible, above the neutronium. The only things you need to power in this build are the Bunker Doors and the Space Scanners (at least 2). Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. g. Power: how much power the building requires or produces. 304. bunker door) on the farthest-left square possible, above the neutronium. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. My dupes have lasted almost 300 cycles and are ready to go to space. Presenting - The Power Farm. Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. This is my bunker door automation, it seems to work fine for over 1000 cycles. Make certain that whatever you're using to power the system will not fail. Just leave about 40 seconds to close the doors in time (I think). Learn how to obtain or transform a specific material. I've tried searching for this, but things like "oxygen not included rocket tutorial" end up with pages that assume you know everything about building and launching rockets, but have some question about range and fuel tanks or something. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Most things in the. Hi. I've used this type of setup multiple times without issue before, and I do use multiple. 1. When it's inactive the bunker doors close and the gantry extends. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. You need a little over 40 seconds for the bunker doors to close completely. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Since disabled buildings count, I see no way of turning on/off the power plant status of the room, w/o dups buidling/destroying tiles. I would pulse them every 37. Battle-tested for 500 cycles. 2 seconds until meteors were detected. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. I built some safety mechanisms into my system to make. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. ago. [Oxygen Not Included] - General Discussion. Originally posted by Tregrenos: Ah. But now with Spaced Out dlc there is no such device no more. Beneath that is a ramp of 8 solar panels and 2 space scanners. Oxygen Not Included. I have the Space Scanner(s) at the very top of the map, just under the Bunker Doors, sitting on Airlock doors. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Learn how to obtain or transform a specific material. Oxygen Not Included. may be this is а returned old issue where bunker doors would open and close more slowly if off the screen. . Presenting - The Power Farm. The doors may be drawing too much power at once draining your batteries, if you have 10-20+ batteries in a battery box it will solve this and give your generators time to recharge the spare power used, meaning you don’t run out of power. This will close the bunker doors and extend the gantries so your astronaut can run for a quick potty break. 3 examples in my current base: Space scanner and bunker doors. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. But now with Spaced Out dlc there is no such device no more. Automation has been foreign to me for the most part. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. until the space in the room is a vacuum again. The door will open and the fog will clearLemesplain • 2 yr. The best resource I’ve found is the actual ingame overlay. The wiki says that bunker doors's closing time is about 150s without any power. All of this to say I just want a simple way to have the bunker doors above my scanner and ship to close when. . Some pointers on getting started with ranching in Oxygen Not Included. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I’m a simple man. Personally, I automate the bunker doors. The only reliable option is for the player to keep an. This includes the wiki. Nope. Steel. My bunker doors for regolith collection are 3 tiles from the red zone. What I want is for the Space Scanner to close the Bunker Doors when a shower is…Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. Last video I got done before holidays, next video will be monday. The problem is, that after the doors are shut, the space sensors no longer can sense the incoming meteor shower, so they open. Does anyone know how to prevent that without a water clock or similar over engineering. Thanks. Oxygen Not Included IDs Buildings Initializing search Home Docs Oxygen Not Included IDs Home. However, your rockets don't get hit by meteors, Build bunker tiles underneath your rockets, and then maybe a steam chamber to regenerate the heat energy from rocket engines. With the bunker doors open! so if you don't want your rocket pounded with meteors during a storm while you wait to launch, the easiest thing to do is to change the destination to a planet out of reach in the star map. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Because of that, keeping it protected is trivial. Find relations between elements, information and attributes. Oxygen Not. Thermal Conductivity is the property of a material that determines how quickly it heats or cools as it comes into contact with objects of different temperatures. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. But now with Spaced Out dlc there is no such device no more. With proper automation i never had my robo miners get heated by regolith when put at the. Nope. - I like doors. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. Then build a setup of autominers and a cooling solution to clear the regolith from the mesh layer for. Robo-Miner will mine out a space 7 tiles around itself, in a rectangular shape. Storage Capacity: how much weight can be stored inside the building. Join. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. Bunker doors close when meteor showers approach. Send a green signal to the port (to make viewing the problem easier), then save and reload. But now with Spaced Out dlc there is no such device no more. Power: how much power the building requires or produces. Space scanners Re-opening doors too soon. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Or gate on top of th screen can. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. 2 seconds to close or open. A simple NOT gate in-between will fix the problem, but I feel like I am missing something. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?For those Who just want to see Duplicants work for them. 3 cycles then first counter from left you set to 7 and middle one to 2. Steel is required to build all Rocket (incl. I thing the most infuriating thing is when rockets melt the automation or power of the bunker doors and the entire chamber is later bombarded or cracked by the launching rocket. Size: width and height, in tile. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. Run a liquid pipe behind and crack open a pipe to get a drop of water on the airflow tile. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. But now with Spaced Out dlc there is no such device no more. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hello all, after many games, i managed to reach a reasonably stable base, with access to space. After way to much clean up I can finally tackle the space biome at a reasonable speed. I use automation to open and close the bunker doors during the rocket launch. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. Premium Powerups Explore Gaming. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. Buildings Info. Oxygen Not Included. Is there any automation needed if there are no bunker doors? You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. You have many choices : - Make a rocket - Make solar panels with meteor scanner - Make a space baseCurrently if a dupe has a task assigned to it that would have it go through a bunker door, it waits until the bunker door is completely open. To transfer heat, there needs to be either liquid, gas or solid (blocks) in that grid, buildings, pipes, debris do not transfer heat in the vacuum. I've used this type of setup multiple times without issue before, and I do use multiple. Steel: 500 Kg. Automation will take care of the rest. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The door below the miners stay open closed for a short time after the bunker door opens to give miners time to. One is automated to the showers. UX and QoL ImprovementsIs there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. The problem is, that after the doors are shut, the space sensors no. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Learn how to obtain or transform a specific material. Anything I put above bunker tiles gets buried or damaged during stikes, so my dupes have to work double time digging and repairing, which makes the whole thing pointless it seems to me. Tous droits réservés. © Valve Corporation. The idea is when the shower is over, all doors will open and let the. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. Because doors only take 39 seconds to close but we will detect the incoming shower at least 68 seconds before it happens, if we don’t use a buffer gate we would be wasting up to 29. Help with Space Scanner/Bunker Door setup. Send a green signal to the port (to make viewing the problem easier), then save and reload. The Mechanized Airlock requires Power to open and close at the faster rate. Red - no meteors. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan.